Hi... I'm new to Substance Painter and am looking for the equivalent of "mask by cavity" in Z-Brush where you can mask out all the little cracks and details and then darken them. Sort of like ambient occlusion but getting right into all the normal map cracks and making them stand out. Thanks for any help with this and pointing me in the right direction.
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Once all that is done drop an anchor onto your normal detail layer and then update the AO fill layer with your anchor reference and make sure its set to the right channel.