Hey, I'm new to Quixel Mixer, but I'm following a tutorial and I'm getting these horrible rough edges that don't look right on a 4K material. Perhaps it's a setting I need to change? What's the issue? Thank you!
This actually isn't an artifact in the sense of there being a problem, this is actually how displacement works. To get around this we can use some clever workarounds that soften the transition from low to high which will reduce the amount of visible stepping in the displacement. You can add a bevel effect to your project in three different ways:
1) Via the Bevel option at the bottom of the tile pattern options.
2) Via a Bevel modifier in the Modifiers mask panel.
3) Via a blur in the Modifiers mask panel.
Try out one of these options and show me what it looks like afterward - I anticipate you'll see a large improvement that's closer to what you'd like to see.
Thank you! That worked, I was just following one of your tutorials on youtube and I didn't see them do any bevels yet, so I was confused why mine looked the way that it did, but this worked thank you!
Replies
This actually isn't an artifact in the sense of there being a problem, this is actually how displacement works. To get around this we can use some clever workarounds that soften the transition from low to high which will reduce the amount of visible stepping in the displacement. You can add a bevel effect to your project in three different ways:
1) Via the Bevel option at the bottom of the tile pattern options.
2) Via a Bevel modifier in the Modifiers mask panel.
3) Via a blur in the Modifiers mask panel.
Try out one of these options and show me what it looks like afterward - I anticipate you'll see a large improvement that's closer to what you'd like to see.