I was trying to use the bake setting in substance painter, but then i ran into a problem. I was not getting my normal bake for the top side of my chest model. I have both of them overlapping each other in Maya in the same space. Here is image of the problem.
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I have been trying to change the max frontal distance and the max rear distance but it doesn't help. I also tried using XNormals just to make sure it wasn't just substance painter. I was able to get a full normal map from it.
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I know it doesn't look good but it shows more detail than the substance painter one. I just want to find out why the normal bake doesn't show completely on substance painter, can I get some help please.
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