Hey,
I decided to start a desert temple / tomb environment.
The main things I want to try and practice are vertex painting and trim sheets. So I will be trying to re-use trim textures as much as possible and keeping my tiling textures for places I want to use vertex painting.
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Current
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The environment will be inspired by
Vladimir Manyukhin
Replies
Really want to look into a WorldPosition shader that will add some sand build up or another technique to break up the more modular look.