Hey,
I decided to start a desert temple / tomb environment.
The main things I want to try and practice are vertex painting and trim sheets. So I will be trying to re-use trim textures as much as possible and keeping my tiling textures for places I want to use vertex painting.
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Current
![Image: https://us.v-cdn.net/5021068/uploads/editor/ot/zwao9nrlvxd0.png](https://us.v-cdn.net/5021068/uploads/editor/ot/zwao9nrlvxd0.png)
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The environment will be inspired by
Vladimir Manyukhin ![Image: https://cdna.artstation.com/p/assets/images/images/013/564/836/large/vladimir-manyukhin-1-3-2.jpg?1540201144](https://cdna.artstation.com/p/assets/images/images/013/564/836/large/vladimir-manyukhin-1-3-2.jpg?1540201144)
Replies
Really want to look into a WorldPosition shader that will add some sand build up or another technique to break up the more modular look.