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Desert Temple

Zer02Her0
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Zer02Her0 triangle
Hey, 

I decided to start a desert temple / tomb environment. 

The main things I want to try and practice are vertex painting and trim sheets. So I will be trying to re-use trim textures as much as possible and keeping my tiling textures for places I want to use vertex painting. 

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The environment will be inspired by Vladimir Manyukhin 

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  • Zer02Her0
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    Zer02Her0 triangle
    Building some modular wall sets tests. Should be able to use this for things different areas around the environment, including maybe some broken brick props. Still trying to build the general / more large pieces first. 

    Really want to look into a WorldPosition shader that will add some sand build up or another technique to break up the more modular look. 


  • Zer02Her0
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    Working on adding some of the modular pieces into the main scene

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