This is kind of an embarrassing question but I'll ask anyway because it's been driving me absolutely crazy trying to figure it out out my own.
So I was able to follow a blog post on how to build the USDVIEW to load and view USD Files by following this post:https://www.manicmachinegames.com/blog/2019/1/10/tutorial-setting-up-and-building-pixars-usd-on-windows
This is a great start but just being able to load in and see USD files isn't exactly productive haha
The goal is to be able to use this format in a workflow consisting of Maya, Houdini, and katana. I tried following Pixar's instructions of "passing arguments to cmake" from their provided documentation to enable the plugins but I'm just generally confused on the whole process of doing so.
So I suppose my question is "How would I go about enabling these plugins?"
Sorry for not being able to provide a more concise question but being a novice to the Computer Science side of digital art, this is the only way I know of how to ask.