This is kind of an embarrassing question but I'll ask anyway because it's been driving me absolutely crazy trying to figure it out out my own.
So I was able to follow a blog post on how to build the USDVIEW to load and view USD Files by following this post:
https://www.manicmachinegames.com/blog/2019/1/10/tutorial-setting-up-and-building-pixars-usd-on-windowsThis is a great start but just being able to load in and see USD files isn't exactly productive haha
The goal is to be able to use this format in a workflow consisting of Maya, Houdini, and katana. I tried following Pixar's instructions of "passing arguments to cmake" from their provided documentation to enable the plugins but I'm just generally confused on the whole process of doing so.
So I suppose my question is "How would I go about enabling these plugins?"
Sorry for not being able to provide a more concise question but being a novice to the Computer Science side of digital art, this is the only way I know of how to ask.
Thank you!
Replies
https://github.com/AnimalLogic/AL_USDMaya
If you have questions around the pixar one use the google board.
https://groups.google.com/forum/m/#!forum/usd-interest
I suppose the real issue I'm having is that the documentation seems to be geared towards the Pipeline TD's which is fine because that's who it's intended for but as someone with only an artistic background, instructions such as "this is enabled in the build with -DPXR_BUILD_MAYA_PLUGIN passed as an option to cmake" don't really make much sense to me.
But that being said, thanks for the link to the Google board, I'll definitely consult with them about my issues as well.
https://github.com/VictorYudin/saturn/releases
For example running python build_usd.py --maya --maya-location "C:\Program Files\Autodesk\Maya2016" c:\usd in command prompt builds the maya plugin.
python build_usd.py -h will give you lots of helpful info like the arguments to build other plugins as well.
Heres the link to the original post:
https://groups.google.com/forum/m/#!topic/usd-interest/oKljkGuz5Kw
https://github.com/Autodesk/maya-usd/