A recent scene made with Unreal Engine 4 for school project diorama.
Within the Japanese forest, there is a lost traveller wandering around is a sacred cave along the river is a gateway towards the spirit world.
A fantasy art theme.
Any feedback or critique will be appreciated. Most of the assets have made by me.
For self-critique, I will wanna improve my modelling topology skills, some texturing improvements, and implement more story within the scene.
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I think in terms of criticism I would agree the rocks look a bit soft and clay-like. In the video, the cliffs seemed kind of blurry. Making the rocks look more solid and angular, and possibly reducing the amount of fogginess could help there.
The grass and trees are maybe a bit over-saturated in their colour, and the purple plants look notably flat when up close. I understand detailed 2D plants are necessary for a real-time environment, but perhaps some more 2D planes at different angles could help there? Alternatively, keeping the plants at a distance away from the viewer would sort that out too.
Those are fairly minor nit-picks though! I think the only other thing I would suggest is adding some unique assets that would separate this from any other forest scene to make it more memorable. Perhaps the ruins of a Japanese shrine, or some low-poly animals to inhabit the scene?