Hello all, Justin here, and welcome to our second year student project
at the University of Hertfordshire. We are nearing the end of the project but any feedback, comments or suggestions
are greatly appreciated.
Project Summary
Set
during the golden age of piracy in the 1630's, our project follows the
events of an historical Africa Chieftain known as Black Caesar. He was
tricked, captured and shipped to the Caribbean to work as a slave. On
the voyage to Florida, the ship is confronted with a hurricane, drowning
most of those on-board. Caesar manages to escape the same fate and
washes onto a nearby island that resembles a turtle’s shell. Now
marooned on this seemingly empty island, he survives by hunting the
indigenous fauna. Whilst searching this cave Caesar discovers evidence that
he is not the islands first human inhabitant…
The Team
Justin Mills - Environment Artist - LinkedIn -
Joshua Smith - Environment Artist
Freelancers
Dominik Nankivell - Concept Artist
Mitchell Lyons - Character Rig
Sam Mowforth - Character Animation
Reference
Concept Art - Dominik Nankivell
Environment Shots
Within the UE4 project, I am primarily responsible for the organic environment art (rocks, foliage & terrain) but also the treasure props and hanging wooden beams. I've also produced the majority of the lighting, level design and set-dressing. The stream and waterfall was created by James Stone, and can be found on the UE4 marketplace.
Materials
Here are just a handful of the materials I made using both Substance Designer and Substance Alchemist.
To give you an idea of what our final video will be like, here is our (outdated) BETA vid. Please watch in HD and full screen.