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[UE4 PROJECT] - Black Caesar



Hello all, Justin here, and welcome to our second year student project at the University of Hertfordshire. We are nearing the end of the project but any feedback, comments or suggestions are greatly appreciated.

Project Summary

Set during the golden age of piracy in the 1630's, our project follows the events of an historical Africa Chieftain known as Black Caesar. He was tricked, captured and shipped to the Caribbean to work as a slave. On the voyage to Florida, the ship is confronted with a hurricane, drowning most of those on-board. Caesar manages to escape the same fate and washes onto a nearby island that resembles a turtle’s shell. Now marooned on this seemingly empty island, he survives by hunting the indigenous fauna. Whilst searching this cave Caesar discovers evidence that he is not the islands first human inhabitant…

The Team

Justin Mills - Environment Artist  - LinkedIn -
Joshua Smith - Environment Artist

Freelancers

Dominik Nankivell - Concept Artist
Mitchell Lyons - Character Rig
Sam Mowforth - Character Animation


Reference




Concept Art - Dominik Nankivell



Environment Shots

Within the UE4 project, I am primarily responsible for the organic environment art (rocks, foliage & terrain) but also the treasure props and hanging wooden beams. I've also produced the majority of the lighting, level design and set-dressing. The stream and waterfall was created by James Stone, and can be found on the UE4 marketplace.














Materials

Here are just a handful of the materials I made using both Substance Designer and Substance Alchemist.









To give you an idea of what our final video will be like, here is our (outdated) BETA vid. Please watch in HD and full screen.



























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