Hey guys, i'm having this problem: I try to bake the maps and uv shells are visible. I 've imported the mesh in substance and marmoset and the seams are super visible.
The mesh is imported in zbrush from maya, in zbrush there are no sims, but when i import the low poly mesh (the seams are visible from the start) and after the bake they are visible too....
Replies
https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make
You probably just need to dilate or add padding around the UVs.
http://wiki.polycount.com/wiki/Edge_padding