This look really good! I have two comments. But they are not really on the animation itself, but feedback none the less.
The first thing I noticed was when the character is crouch crawling back into the little cover / hole. For me that distance made the crawling feel a bit repetetive and loopy. It works, but it took away from the animation that felt really nice and fleunt. So my suggestions would either make the crawl distance shorter somehow. Or break the crawl up a bit with maybe letting the character look back while crawling or shifting weight or something.
The other thing, a very small thing, was the camera snap when the character just lands on the top of the block. The way you change camera angle at the moment you do now, takes away a bit of where you could have shown some momentum of the character stopping its body.
Super minor comments. Really nice animation overall!
Replies
This look really good!
I have two comments. But they are not really on the animation itself, but feedback none the less.
The first thing I noticed was when the character is crouch crawling back into the little cover / hole. For me that distance made the crawling feel a bit repetetive and loopy. It works, but it took away from the animation that felt really nice and fleunt. So my suggestions would either make the crawl distance shorter somehow. Or break the crawl up a bit with maybe letting the character look back while crawling or shifting weight or something.
The other thing, a very small thing, was the camera snap when the character just lands on the top of the block.
The way you change camera angle at the moment you do now, takes away a bit of where you could have shown some momentum of the character stopping its body.
Super minor comments. Really nice animation overall!