Hi people,
my name's Michael Klement and I'm a 3D hobbyist enjoying 3D art and game dev. First of all I want to say that
critique is very welcome and I appreciate you taking the time! My goal with this Sketchbook is to post a piece of work once a week.
I'd describe myself as 3D generalist and my
ultimate goal is to make games on my own as a hobby, so you will see different kinds of work here. I am also
dabbling with traditional 2D art for concepts but my experience there is very limited. If you want to know more
about my person, you can find
my introduction post at polycount
here.
My tools of choice are: Blender, ZBrush, Substance Designer, Substance Painter, Photoshop, Unreal Engine 4 as well as Pen
& Paper.
Note: I will also post works done by following a tutorial which I will mention in the corresponding post then, including a link to the tutorial so you can tell what I added to it whenever I can (free tutorials).
As for the usual social stuff:
Replies
I am aware that there is some noise/flickering. Not sure what the cause is, maybe it's from the Depth of Field or post-processing I did.
Before:
A 3D printed model of the Stargate.
I started to work on another level tile for the game I currently do with a friend in UE4. It's the final tile to reach in a puzzle game, so I made it a trap door. So far I finished the low-poly, next step is doing a high-poly sculpt: