Should I retopo clothes like these after being folded or before? In other words, should I treat them like a solid mesh that will never be unfolded, or the folding will be done in-game to ensure proper behavior during animation?
I don't know game engines and I can't imagine how this will be tackled in game. I can ensure much better topology if I simulate the cloth myself, but then it can't be unfolded in game (and I don't know how will it be animated then).
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Depends on what result you are trying to achieve. You want more realistic, less? Does your game have emphasis in dressmaking or something? Simulation is a hell of a heavy memory drinker. I personally, would retopo them as they are, and then just tweak'em with proper rigging.