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Hope, the Survivor

polycounter lvl 6
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UchiLT polycounter lvl 6
I've learnt a lot with this character and I'm happy to post my first 2019 model! 


For more images visit : https://www.artstation.com/artwork/k4eJmn
C&C always welcomed!

Replies

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Decent results!

    Skin tones are too monotone. I don't see the colorzones of the face and body.

    Eye scar looks too fresh and saturated to be a scar.

    Eye doesn't need to have its own texture sheet.

    Hair needs a unified vertex normal.

    Cape lacks an obvious normal detail expressing what sort of fabric it is.
  • UchiLT
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    UchiLT polycounter lvl 6
    Decent results!

    Skin tones are too monotone. I don't see the colorzones of the face and body.

    Eye scar looks too fresh and saturated to be a scar.

    Eye doesn't need to have its own texture sheet.

    Hair needs a unified vertex normal.

    Cape lacks an obvious normal detail expressing what sort of fabric it is.
    1-I found difficult to paint this kind of pale tone you might be totally right
    2- Hmm I liked the way it looked,but yeah I suppose that to be a scar, blood should be dry
    3- I asked on a forum and was told that it was a common practice to place eyeballs in its own uv sheet so you can reuse them
    4- Was my first time doing hair cards and tbh I dont really know what you mean by that or how its done  :'(
    5- Yeah didnt think about giving it normal microdetail,its true

    By the way I really appreciate your work in this community. I always see you are helping people and I'm pretty sure you have commented in almost every post I made in order to help. Just wanted to say thanks!
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