Hey y'all! Starting in on a new project and thought I would create a new topic here to help keep me on task. I've wanted to work on this guy for a while now, so it's great to finally have the high poly blocked in and setup. The original concept is from
Afu Chan, who does some absolutely incredible character designs.
I normally jump in with a lot of prep, but to save some time and space I started on this guy a little over 2 weeks back. Right now I've got all of his major parts blocked in, but I still need to do a little cleanup (i.e fixing the blobbiness in some of the pouches and pieces) before getting into the secondary and tertiary details. Also gotta cleanup the face a little more an get a mouth bag with some teeth in place.
C&C is always welcome! Also check out Afu Chan's work for some really fun character stuff.
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I still need to get the teeth and mouth bag all working properly before creating a blend shape for one other expression, but I think it's otherwise just about there. Any thoughts or suggestions would be super appreciated though!
The style is a little different from the turnaround concept that I'm working from, but I really wanted to capture the expression. If anything looks off or feels like it needs adjusting, please feel free to let me know.
On a side note I'm going to try and get rolling on the new ArtStation Challenge, but to prevent spamming everyone with all kinds of threads, I'll try to keep it in my Sketchbook and occasionally on the What are you working on? thread. Once I've finished the Challenge sculpt, I'll probably go back and forth with N8t again, and really try to push it further.
Only the hands and hair are left before I can start baking things down and get ready for the textures. I might only get a chance to update things on the weekend for now, but I'll keep at it
Do you make animations besides his facial blendshapes too?
I usually set up the blendshapes in the face for easier posing and expressions, but I'm not too confident in animation. I still want to try and get everything optimized for animation if I can help it!
I might unwrap and start texturing N8t before addressing the hair stuff again? We'll see how it goes!
The red value in the skin might be a little too extreme and saturated right now, so I'll probably try and nail that down before worrying about his gear. C&C is always welcome and appreciated!
Kinda figuring out how to take some of the hand-painted stuff from here without deviating too far from the concept. Thoughts and suggestions are always welcome!
The hatching could be a really cool addition to add to the textures! I wonder if I can find a similar workaround for Toolbag? I was originally planning to mix some hand-painted stuff with PBR maps, but I'll have to see if I can pull it off. I think Philemon Belhomme's Darksburg stuff might be a good example of what I'm aiming for right now. Thank you for the hatching example! I'll be sure to keep the thread updated with my attempts moving forward
I think that I don't want this to end up being as much of a 1:1 version of the concept, but more to try and properly translate it to 3D without getting too lost along the way. The biggest style reference I'm using for now is probably Philemon Belhomme's stuff (mixed with the feel from Afu Chan's concepts), but I'll keep messing with things to see where it takes me.
You can also see the whole project over here on my ArtStation. Thanks again to Afu Chan for making the original character design for this guy. If you haven't seen his work, you should definitely check it out