Good day,
sirs!
The main
idea of this topic is to summarize the work, that was done past few years. It
will also cover the projects, that will not made in final studio portfolio, but
nevertheless might be pretty interesting.
Sincerely,
Alexander Yartsev, Renderdock chief artist.
Replies
This wierd-looking revolver shotgun 3d model was created in 2016 for World of Guns. Despite the lack of info on this gun it wasn't to hard to make. We could use only some draft scketches from patent, some photos and video as info for this project. Modeled in 3ds Max, Animated in Maya, rendered with V-Ray.
Actual model was made a long time ago (2008), rendered in 2018.
This DMC-12 model was made in 2012 for Noble-Empire's Car Disassembly application. Despite the model looks very low-poly (due to limitations) it has a lot of interesting inside. A lot's of info was found through the web and a lot was needed to be systematyze to run this project. The main issue in the modelling was to fit all those parts inside the hull and to make them operate as should.
Interesting sample of weaponry. Spanish historical automatic pistol Astra 400. Interesting barrel fixation, smooth shape and internal hammer. Was created using some exploded diagrams, photos and schematic views. As usual we started with the cartridge and barrel through slide and then it all became more familiar.
The thing is, you start with basic shape of moving parts and try to fit them all each to other using some basic animations and lot of experience. Only after that we start to make them look real.
Finally our interview reached the 80lv. Contains some info about our team and about our workflow in general.
https://80.lv/articles/accurate-recreation-of-hard-surface-objects/?fbclid=IwAR2HHu5YGY1bswXcPs-C2t00Gkj2KUmHpXr0pMEaxsKqhzK_7NzdSjuIAaE