Hi all,
If this doesn't belong here please let me know.
I am making a devil type character in Maya for Unity. He has many pointed features (fingers, tail, spikes, etc) and I don't know if it is best to merge the verticies to center at each point or to just delete the faces and scale the verticies down as much as possible.
The points are in places that won't be typically deformed, so I don't think the tris would be a problem, but the latter method of just scaling looks better overall.
Any technical reasons I should pick one method over the other? He is pretty low poly, and I don't think he will be too large on screen.
I have tried researching the best way to do this but I can't find any info.
Thanks!
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