I'm currently making modifications to a model that I made and rigged and painted weights on, and I'm wondering, let's say I want to go in and delete or add some edge loops, something simple like that, what would be the simplest way to do this? I think I did this once already, but I think it was a fluke and I can't figure out how to do it again.
I would keep trying to figure it out through trial and error but my Maya keeps crashing when it gets confused with the skin weights, even if I unbind the mesh first, and then rebind. can anybody offer some tips on how to do this?
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3dsmax Users: You do the same thing except you apply skinwrap and convert to skin instead of reskinning.
After everything is confirmed to work, going into outline and deleting everything with "Pasted" in the title seems to do the trick for cleaning things up.