Was a three week project First finished environment in Unreal. Looking to get better at Unreal and environment art in general. Any comments/feedback is appreciated.
The only things that stands out to me is that it looks like the concrete railing and the block beneath the helipad have smaller texel density than the rest of the assets which makes them look a bit cloudy, and maybe the material on the helipad could be tiled more or made less intense because it looks a little rough. Looks cool man, getting a Mirror´s Edge kind of vibe
yeah definitely agree on the texel density, I think I need to be smarter on how I set up my UVs. Yeah I also confused on how the helipad was constructed, I saw some that looked like metal and others painted concrete. Thanks for the feedback.
Replies
Looks cool man, getting a Mirror´s Edge kind of vibe
Thanks for the feedback.