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[WIP][Environment]Street Alley

polycounter lvl 3
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britomon polycounter lvl 3
Hey guys, What's up ? Some weeks ago i'was working in a alley enviroment, just a personal scene.

I'll show some references of the result that i can release, some alleys references that i'm using.





I alredy did already all props, model and texture, but now i'dont have the texture screensshot here, more later i'll print and post it.

[Some props Model]


Now i go to modular part, create the walls, pipes, cables, maybe some stairs. First i need a blockout of scene to have an idea how i went look a like.

I Wanted to create a wet place, but have no ideia how to create this, is better create a shader or in texture ?

I know just basics of unity and unreal, that can be a problem ... Because i don't have idea where i create the scene, unity or unreal, my knowlodge is the same for both, i was thinking in Unity, what do you think about ? Leave your comments, and give me constructive critics please.

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