Hello everyone,
I'm modeling a shape on which I need to have a bevel that goes from wide to thin. I think that I'm almost there, but the way I do it, it alter the topology around it and then there's some lighting artifacts that appears on the surface.
Here's my current topology :
![Image: https://us.v-cdn.net/5021068/uploads/editor/i4/fuu5ha863yxy.png](https://us.v-cdn.net/5021068/uploads/editor/i4/fuu5ha863yxy.png)
Here's an example of the lighting artifacts :
![Image: https://us.v-cdn.net/5021068/uploads/editor/nf/c6e02smo6wpg.png](https://us.v-cdn.net/5021068/uploads/editor/nf/c6e02smo6wpg.png)
Some are subtle, but I like it when it's clean !
Thank you
![:smile: :smile:](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
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