Hi guys i got this model i made but now i need to give it thickness inside to print it. I tried with a shell but it didnt help. Any ideas? I work with 3ds max but if u know about other software to do this accurate ill apreciate. Thanks!
In maya I would have the entire obect selected and then extrude.
Not sure how object/component selection works in max but basically you want to extrude all the faces at the same time. If you extrude in the negative direction you'll have to reverse your normals afterwards.
In maya I would have the entire obect selected and then extrude.
Not sure how object/component selection works in max but basically you want to extrude all the faces at the same time. If you extrude in the negative direction you'll have to reverse your normals afterwards.
You need a solid mesh. Extruding leaves all the backfaces open. This is what Shell mod in Max does, it creates a thickness mess.
Sorry, I know this is a little off topic, but if somebody has same question for maya this might help.
Not a special extrude tool, just have entire object selected and extrude. Ctrl+E is default hotkey. Can also select all faces and same thing. If you grab a single face and extrude is does not automatically cap off the back, because that would make a (not sure of technical term) weird geometry. So I guess it's like a "smart" function. Faster than duplicating, scaling, and bridging the edges.
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https://www.google.com/amp/s/m.all3dp.com/meshmixer-tutorial/
...or in Blender Solidify modifier.
This can be done in Zbrush a number of ways. Do you have access?