Hello, I am learning as character artist and I had a though about courses with mentors from cgma (are there other cg schools?). Did anyone passed the courses? Are they worth it? I just not sure about full pipeline of char creation, well I know the pipeline, but I didn't do it myself yet, and I thought that a course with a good mentor will give me a boost as char artist...
What do you think about? Or it's better to try and learn by myself?
Replies
it would probably shortcut your learning curve dramatically, it just depends how much you value your time and want to invest in yourself. I would happily pay 2-5k in courses if it would net me a 40-50k entry level position in a couple years with plenty of hard work and practice.
CGMA, GAi,... and this type of courses are for people getting close to the industry trashhold. You are paying for feedback not for people teaching you how to turn on and off programs. It also shouldn't be about 'how to bake' or stuff like that, but about learning how to reach the quality.
Personal mentoring is expensive compared to these courses. So it should be used to fine tune your skills if still necessary and once more its not smart to go there to learn basics. If you go and get an AAA-artist to spend 1h with 1-on-1, do your really want him to tell you where to find a button in Maya or help you review your work?
If you are struggling with basics chances are students or other beginners can help you out for free on sites like polycount.
Maybe it makes sense to show your work to see where you are at?
As an example if you look at my artstation: https://www.artstation.com/biomag
The two armors and sword at the lower end where done after doing a 1 year school for basics (school was everything from modelling basics, sculpting, animation, rigging, small insight into game design and programming, environment art,... just the fundamentals). Those were my first projects after school, roughly with 1,5-2 years of experience doing 3D (no other art education before that).
The next piece would be the 'Modern Merc'. I did a Marvelous Designer course with CGMA to learn the program (that course was designed for beginners) and made a full character out of it. I started this with 2,5 years of experience.
Batou was a course with Adam Skutt I did a couple of months after the CGMA course.
Then I was working on my own for 6 months, before I took the GAi character art boot camp for a final polishing of my skills through courses and Ciri was the result.
As you see I went in those courses knowing pretty much all the software and the pipeline (except for the MD course). I was able to completely focus on the feedback others and I received. There was no question about 'how you do that'. This part was done in the first school I went to and learning on my own. I dare say I got more out of it then 90% of the students. Out of the roughly 50-60 people I've been in courses with (Skutt's and Boot Camp) only a handful are working now in the industry and half of those where already working. Looking at the courses before and after mine the number repeats itself. Roughly 10% of those doing this courses are really on the level to make it to a AAA-studio after such a course and those are pretty much those who already have a solid portfolio the day that they got there.
So this courses are excellent to get for the final push. I can only recommend the class with Adam Skutt. But they are pointless for people still learning the pipeline. Honestly with Adam's course and the boot camp I was answering most of the questions for my fellow students in between classes - not because I was that good, but because they were that inexperienced.
Maybe a course focusing on anatomy and sculpting would be beneficial before doing a class like the one Skutt has been doing. Just to get a sense of the basic anatomy and ZBrush becomes familiar. You really don't want to waste time on basics in those 10min of feedback your get each week.
http://www.scott-eaton.com/courses