Hi everyone,
I am new here! I would like to improve my skills aiming to become a professional modeler/environment artist for the game/VR industry. I started chasing this dream in July 2018.
Any crit/feedback about my latest model is much appreciated! I recreated the flyer from the 1997's game Atlantis the lost tales.
I used Maya for modeling and I textured in Substance. I painted al the normals in Substance as well and I am wondering myself if I should have made a high poly sculpt. I have some Mudbox knowledge.
I used 4 texture sets.
one for the wooden body
one for the emissive energy in the wings (because i want the energy to move. Gonna animate the offset of the texture)
one for the globe
and one for the throne/roof
Thanks in advance for your crit/feedback!
The Sketchfab link:
https://sketchfab.com/3d-models/flying-ship-atlantis-the-lost-tales-6d3c7e62857c4d09a6293ae923081473Iray Render:
![Image: https://us.v-cdn.net/5021068/uploads/editor/8b/4mhddujzndpe.jpg](https://us.v-cdn.net/5021068/uploads/editor/8b/4mhddujzndpe.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/1o/dldbver3bgl6.jpg](https://us.v-cdn.net/5021068/uploads/editor/1o/dldbver3bgl6.jpg)
Reference Images. Screenshots from the playtrough on youtube: watch?v=V7Y6gd7dA74
![Image: https://us.v-cdn.net/5021068/uploads/editor/tf/v82t4hr8pm4s.jpg](https://us.v-cdn.net/5021068/uploads/editor/tf/v82t4hr8pm4s.jpg)
Replies
https://chrisheslinga.artstation.com/projects/QzNWvd
Now let's go for some smaller props!