Hello there!
I'm currently working as SQA Lead, but every day after work I'm learning to be 3D artist, as painting & art was always my passion. I decided to create this sketchbook to keep track of my progress.
Any comments are welcome
I have finished Blender Guru "Donuts" tutorial, but I thought what it would be like to live on a donuts... decided to create my own low poly island.
Replies
Notes: Will have to check some sketching tutorials later on. I messed up a bit with sculpting, so baking Normal map didn't work out the best, next time need to be more careful around the gem area.
To Do: Principal shader and I need to check more about PBR. Later on also Loop Modifier.
Note for myself: Next time you learn something ... pick something easy, like a dice, or toothpick. Same as with Java, you start with "Hello World" but not with inheriting abstract classes....moron.
To Do: Grass, Trees.
Next To Do: Sculpt more details & paint the hammer.
Note: Spent whole weekend figuring out the structure for the project & meshes so I can export it to Substance, but luckily it's ready. I can play with details now. I will probably buy Wacom Cintiq 16, reviews looks OK.
Textured: Substance Painter
Rendered: Blender (Cycles)
Post processing: Photoshop
Poly-count: 3252
Note: Need to check more tutorials for Houdini.
Note: Need to learn a bit more about exporting FBX and OBJ from Blender.
Next to do: I want to do some additional changes to make it a bit more procedural, driven by box input, low poly with limit up to 5k and make it a proper reusable asset.
Note: Time to change the way how I try to learn this, probably better will be to find some way like semi-procedural Houdini-Blender-Substance workflow.
To Do: Will see, something fun, to regain my sanity.
Note: Started organizing my assets.
Next to do: Procedural Maltese house, and maybe one scene in Blender just for fun.
To Do: Finish Brush scene & Props.
Next to do: Procedural house probably, will see.
Note: I wish somebody could help me with Houdini...
Next to do: Props, windows, balconies, doors.
Note: works like charm, but those UV's... need to figure out better way for assigning materials in future.
Next to do: I need to improve on presentation, so will check some tutorials on OBS Studio and how to create Gifs, and some simple rotation animation. Also once I get some time improve the asset, create some more urban style house.
Note: I got a bit bored by doing the same building all over, so for now I will focus on learning something different, animations, maybe basics of Unity engine.
https://www.youtube.com/watch?v=fha65_XO9hQ
https://www.youtube.com/watch?v=9Fnsvipc1nE
We set up the art style to be Pixel art with using combined techniques. I pretty much love this approach, as for some assets I am using my Blender skills, for polishing and most of the core assets hand drawn sketches/sprites in PS, Most of VFX are done in Unity using various techniques as well. I mean, I learned so much, and I still am, doing all the ships, planets, props, environments, interface, animations, VFX, it's just amazing.
I will post something here from time to time, just to keep up.