Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Chris186
Home
›
3D Art Showcase & Critiques
Blender 2.8 for Production
beefaroni
sublime tool
Offline /
Send Message
beefaroni
sublime tool
Mar 2019
Been doing some experiments with Blender here and there after work. Thought I'd start a thread to discuss!
Blender Tips + Tricks Playlist
https://www.youtube.com/watch?v=NS-2MUJ1oyk&list=PLWl68chg0UzJfbJFn9lZW5U3v90bjn-ZL
Experiments with the Bevel Shader and Hard OPS
https://www.youtube.com/watch?v=JFEJRWLnYlU
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
TheGabmeister
interpolator
Mar 2019
How's the stability? I've been wanting to try out 2.8, but am still waiting for it to come out of beta.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Peris
polycounter lvl 17
Mar 2019
Been using it for production work over the past 3 months, its been pretty stable so far!
1
·
Share on Facebook
Share on Twitter
Offline /
Send Message
TheGabmeister
interpolator
Mar 2019
Nice to hear. The only thing I'm waiting for right now is addon support. There's still a few addons I use on 2.79 that are not yet compatible with 2.8.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
beefaroni
sublime tool
Mar 2019
Stability feels pretty solid. Still a bit cautious of using it in production if anything gets super wonky.
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies