Hi;) In this post I want to show my last work.
It’s an Unreal Engine 4 scene of a beautiful "Solna Centrum Station" located in Stockholm.
Used soft: 3d Max, ZBrush, Substance Painter, Substance Designer, Unreal Engine 4, Photoshop
ArtStation: https://www.artstation.com/artwork/XBDGOa
Detail Lighting
Some used materials (made in Substance Designer)
Assets
Replies
The paint in general could be a bit more glossy.
Your reflections look a bit odd, it seems like its reflecting a black void where there should instead be more red from the ceiling. Consider roughly putting together the rest of the tunnel so the reflections at least have something to reflect.
Materials are generally too clean and uniform. Some decals or detail in the roughness would go a long way. And making the flat surfaces ever so slightly not completely flat.