Could someone point me in the direction of some documentation in regards to costs associated with UV seams?
Q: Is there a list of good rules of thumb out there?
eg: 1: It is generally considered good to minimize the number of UV seams you have? 2: Place your UVs on your hard edges.
Thanks!
Replies
Basically, every vertex on a seam is duplicated for ever shell it is part of. Its the same with hard normals
This is gold though ..
http://artisaverb.info/Hygiene.html