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Nym - studying unreal sequencer

Hi Guys! This is my first post here!
I'm reading the forum and I think this is the best 3D forum ever. 
I'm a 3d realtime character artist and I love realtime engine. In this case i wanted to make some experiment with Unreal Sequencer. I find this module of UE4 very impressive and helpful for my video presentation. I always have a lot of fun making a video presentation for every character I make and you can found all my presentation on my youtube channel: https://www.youtube.com/channel/UC2iyK6ubr52aUqAPTcoOE-Q?view_as=subscriber

https://www.youtube.com/watch?v=BSTnt2ykgJE

This is the video presentation for Nym. All rendered in UE4.

This is the result on marmoset toolbag: 



And this is the result on UE4. I tried to make it a bit more cartoon by adding an outline created with a post processing shader. I don't know which one is the best but I took the opportunity to study a little the post processing of unreal engine 4

For the "cartoonish particle" I used plans with alpha videos inside.


I know, the animation isn't the top but I'm not an animator and at the same time I find it really fun to animate my characters.
Initially I animated the camera on maya but, after experimenting a little in UE4, I realized I could animate it directly in the sequencer and I found it really convenient.
The skirt is designed for a dynamic cloth simulation in realtime but I had a lot of issue with it so i preferred to skin it and animate manually.
If you are curious about the model you can view it on sketchfab (ATTENTION: Audio ON)
https://skfb.ly/6IwIq

For more renders visit my artstation page :smile:
https://www.artstation.com/turricanart



if you have any questions I am happy to answer, if you have any suggestions or criticisms I am happy to receive them! :smiley:

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