Hi there, as part of a self driven module at university I decided to build my first 3D model in C4D. My report requires feedback as to the quality. The aim was naturally to have to a professional standard (film or game) that I can use as a show piece for an MA or starting position. I understand that this model is not of a professional standard, but I need feedback as such - what is correct and incorrect. (I know if for game that there are far too many polys and I was going to use a poly reduce to bring it an average of 40,000 - 50,000).
‘Is this piece up to film industry standard? If not, why and how can this be improved upon?’. Please leave as detailed feedback as you can and include an overall rating out of 10 as to the quality to indicate the amount of improvement needed. TYIA!!
Tools:
Subdivision Surface, Symmetry
Specs:
Polys: 102 9632
Height: Approx 3 metres
Length: Approx 3.7 metres
(1X1)
All polys - no triangles
.