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Substance Painter - Artifact on UV Seams

prixster
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prixster polycounter lvl 6
So I am getting this artifact while using Height Brush (with a Blur Filter) across UV seams in Substance Painter. Is there's any way to avoid this artifact? Or I have to sew the edges.
Since the object is rectangular, it's impossible to sew all sides while maintaining good UV space. All I want to do is to draw a line with a height brush to make a stitch (along the red line). The artifact would appear if I try to soften the height by blurring. Just let me know If there's some workaround / fix.

Things I tried:
- Changed the Height Channel quality to L32F which is the highest one and UV Padding is set to 3D Space Neighbor





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