So I am getting this artifact while using Height Brush (with a Blur
Filter) across UV seams in Substance Painter. Is there's any way to
avoid this artifact? Or I have to sew the edges.
Since
the object is rectangular, it's impossible to sew all sides while
maintaining good UV space. All I want to do is to draw a line with a
height brush to make a stitch (along the red line). The artifact would
appear if I try to soften the height by blurring. Just let me know If there's some workaround / fix.
Things I tried:
- Changed the Height Channel quality to L32F which is the highest one and UV Padding is set to 3D Space Neighbor
Replies
Short answer - don't put seams in prominent places you need to paint detail on.