HI,
How to ignore errors like: error: line 0: cannot reduce polygonal object with nonmanifold geometry...
Many tools (scripts) doesnt work in maya, cuz of nonmanifold geo.
No such problems with 3ds max, unreal or whatever. They just work with any geo. Unfortunately i have to work on maya. How to go around its limitaitons? Clean up didnt help at all.
For proxy out enviro, i dont need perfect geo to work with, but i need to have flexibility in tools such as mesh reduce.
Replies
could you show us what it does find?
cleanup will find usually find your problems - it won't necessarily fix them properly - usually telling cleanup to select and then manually deleting the problem components will get you there.
Alternatively, one thing that can help is exporting to FBX as that'll shatter any verts contributing to non-manifold geometry - you'll end up with a load of unwelded verts but at least the mesh will be valid.
if the geometry is utterly shit you should probably just rebuild it though
While Maya is unforgiving, and frankly a fucking awful modeling tool it is entirely possible to manipulate geometry without generating shite - I do it all the time, as do many others.
If you find yourself having to clean up your own work all the time you need to reassess the way you build things.
Not exactly my geo. To proxy out stuff quickly, we tend to use free models. Fine with max... not with maya i see.
Do you apply cleanup tool in object mode with selected object, or with selected particular component?
btw: Ctrl + del, deleted edges with vertices.
Dissolving an edge or vert is what happens when your press ctrl + delete or ctrl backspace. That doesn't always work. Sometimes Maya makes two edges on top of each other. When it fails it seems totally random as well. What else doesn't work sometimes, bridge, weld, target weld. It's awesome to model in this program.
I take great pride in making clean geometry but I spend hours at times fighting the program because it just want to do weirdness. Maybe the student version of Maya comes with Grimlins, but I doubt it. I usually just use mesh cleanup if needed. I get the error when unwrapping at times.
At any rate I am not bashing Maya. I really have no interest. Max and Blender have their own issues. I was just sharing some workarounds I have developed to deal with how Maya at times makes cleaning up geometry a total hassle with Axcel.
Autodesk acquired Alias back in 2005. Modeling in Maya felt like a 20 year old modeling software back in 2017, after using Blender. Now that 2018 has the smart duplicate options I enjoy modeling in it a lot more, except when I get geometry issues. I just feel it shouldn't be so flaky.
@Axcel I apply cleanup to the object in object mode. In the remove geometry I turn on lamina faces and nonmanifold geometry.
That's a workflow I can identify with, and one that maya doesn't take naturally to.
Cleanup only works in object mode.
It's best to be targeted with your selected options in the cleanup dialog when dealing with shit meshes.
As I said, tell it to select rather than cleanup, pick a couple of related things to search for at a time, delete/weld them as appropriate and clear history between each step. Clearing history is important because old shape node information will interfere with results
The most insidious errors are unwelded coincident edges that share the same vertices. I'm not sure cleanup will detect those but you can usually spot them by highlighting border edges