How to ignore errors like: error: line 0: cannot reduce polygonal object with nonmanifold geometry...
Many tools (scripts) doesnt work in maya, cuz of nonmanifold geo.
No such problems with 3ds max, unreal or whatever. They just work with any geo. Unfortunately i have to work on maya. How to go around its limitaitons? Clean up didnt help at all.
For proxy out enviro, i dont need perfect geo to work with, but i need to have flexibility in tools such as mesh reduce.