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How would you unwrap this model in 3DS Max?

Hey guys, total beginner here. I was working on a model that I try to copy from the Overwatch Paris map to practise. 

So now I want to unwrap it, for example if I want to unwrap the spotlight frame, I would just select each "loop" of faces, press on break, cut it at some point, relax it and that would leave me with maybe 10 stripes, just for this frame. Is there a better way that doesn't leave me with distortion?

Because if I select a larger part at once and cut it, it still has distortion on the checker pattern.

Here is a picture attached, if you need more, just let me know. Thank you for helping me out, I totally suck at Unwrapping, so I'm sorry :|

Replies

  • poopipe
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    poopipe grand marshal polycounter
    OK, so.. 

    Unwrapping is easy. 


    The secret is to break the object into simple shapes that you can flatten by clicking a button . 
    If it looks like a cylinder use cylindrical projection.
    if its flat use planar projection 
    If it runs in a strip  use a quick peel.

    That thing is a bunch of primitive shapes and some strips so it should be pretty straightforward. 

    Once you've flattened everything you get to the hard bit which is laying it out properly - the best resource for that is to read the various threads on normal baking at the top of this section. 




  • musashidan
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    musashidan high dynamic range
    From cap to cap, that entire lamp housing can be unwrapped using cylindrical. Just make sure to scale it either horiz or vertical afterwards to normalise the distortion. Make sure to apply a uv checker map. Once it's flattened you can select strips in the uv window, right click, and 'break' to individual island.

    As @poopipe says, unwrapping is easy. Once you get some practice and develop a workflow. I only use about 6 tools to unwrap anything. Your asset above can be fully unwrapped in about 5 mins once you master it.

    The tools I use are mostly hotkeyed:
    Quick planar map
    Cylindrical
    Straighten horiz/vert
    Stitch 
    Relax
    Straighten selection

    Peel mode and unfold strip from loop(special cases)

    And that's about it. I don't EVER cut seams. I work 100% with face selections, and I never use pelt mapping.
  • sacboi
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    sacboi high dynamic range
    Yep, can be plain sailing in other apps as well, but the fiddly bit nine times out of ten for me, is when optimising a useable layout.
  • kuma
    Thank you all for your replies, I honestly didn't ever hear that you can unwrap with all the different projections. I will try to do it, when I'm home and write again if I failed or not. Just a quick question, where did you learn the basics of unwrapping because I think I really need to re-learn the basics because I think I missed a lot  that is important when I started to read about it. :blush:
  • musashidan
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    musashidan high dynamic range
    I learned by doing many, many years ago when you had to stack multiple poly select and uvw mapping(not unwrap modifier as it didn't exist) modifiers while making planar selections to map - think manually doing with modifiers in the stack what flatten mapping does in 1 click :D 
    I mostly learned from books and the half a dozen or so online tutorials that existed at the time. There was no such thing as Youtube and my 12k per second internet connection was so slow that I used to print out 3d tutorials and put them in a big binder. :) So cheer up, you have it about as easy as it could ever be for learning 3d.

    This is something you really have to develop your own workflow for. Everyone does it differently. After you've unwrapped many 100s of objects of all shapes and sizes it will become second nature. I'm one of those weird 3d artists who actually really enjoys unwrapping.


  • .Wiki
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    .Wiki polycounter lvl 8
     I'm one of those weird 3d artists who actually really enjoys unwrapping.
    Unwrapping is some kind of meditation for me :)
  • musashidan
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    musashidan high dynamic range
    .Wiki said:
     I'm one of those weird 3d artists who actually really enjoys unwrapping.
    Unwrapping is some kind of meditation for me :)
    Same mate :D I remember feeling a little depressed years back when PTEX first became a thing.....
  • wirrexx
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    wirrexx quad damage
    .Wiki said:
     I'm one of those weird 3d artists who actually really enjoys unwrapping.
    Unwrapping is some kind of meditation for me :)
    Indeed!
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