Hey guys, total beginner here. I was working on a model that I try to copy from the Overwatch Paris map to practise.
So now I want to unwrap it, for example if I want to unwrap the spotlight frame, I would just select each "loop" of faces, press on break, cut it at some point, relax it and that would leave me with maybe 10 stripes, just for this frame. Is there a better way that doesn't leave me with distortion?
Because if I select a larger part at once and cut it, it still has distortion on the checker pattern.
Here is a picture attached, if you need more, just let me know. Thank you for helping me out, I totally suck at Unwrapping, so I'm sorry
Replies
Unwrapping is easy.
The secret is to break the object into simple shapes that you can flatten by clicking a button .
If it looks like a cylinder use cylindrical projection.
if its flat use planar projection
If it runs in a strip use a quick peel.
That thing is a bunch of primitive shapes and some strips so it should be pretty straightforward.
Once you've flattened everything you get to the hard bit which is laying it out properly - the best resource for that is to read the various threads on normal baking at the top of this section.
As @poopipe says, unwrapping is easy. Once you get some practice and develop a workflow. I only use about 6 tools to unwrap anything. Your asset above can be fully unwrapped in about 5 mins once you master it.
The tools I use are mostly hotkeyed:
Quick planar map
Cylindrical
Straighten horiz/vert
Stitch
Relax
Straighten selection
Peel mode and unfold strip from loop(special cases)
And that's about it. I don't EVER cut seams. I work 100% with face selections, and I never use pelt mapping.
I mostly learned from books and the half a dozen or so online tutorials that existed at the time. There was no such thing as Youtube and my 12k per second internet connection was so slow that I used to print out 3d tutorials and put them in a big binder. So cheer up, you have it about as easy as it could ever be for learning 3d.
This is something you really have to develop your own workflow for. Everyone does it differently. After you've unwrapped many 100s of objects of all shapes and sizes it will become second nature. I'm one of those weird 3d artists who actually really enjoys unwrapping.