This is the stun baton I created for last month's environment art challenge. I modeled it in 3DS Max, textured in substance painter using default materials as bases to work off of (Wanted to see how good I could make them look, I was quite happy). I strayed from the concept's materials a bit but that was on purpose. What do you all think I could do differently here? If I do decide to re-texture at a later date, what should I really focus on to make it pop?
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Modeling looks fine, assuming it's a FPS weapon.