Hi all, first post here.
I'm currently trying to work on some game art portfolio pieces and wanted to post here both as a drive to keep me motivated/working as well as to get some feedback and advice since a lot of this stuff I am very new with.
This is the first item I am working on. Based on a concept I found online from Joe Comeau (
https://ljc4.artstation.com/projects/Z8XGN):
And here is a screenshot from Zbrush of my current progress:
I am still fairly new to zbrush so it has been a lot of trial and error. In particular, I am having a lot of issues creating a "chisel" look on the side of the blade like what you would see on obsidian/jade/flint blades like the following:
Any feedback or advice is more than welcomed. I am still slowly chipping away at the sculpt and trying to improve it so any help would be appreciated!
Thanks!
Replies
@BIGTIMEMASTER : Thank you so much for the advice you gave, I will give those techniques a try as I am still oblivious to a lot of things in zbrush and didn't know/think about trying to make it in the way you mentioned.
As for the sinew, I originally thought the material would be just bound rope, which I agree probably wouldn't be the way it would actually be created. To this point, I haven't actually done much to those cylinders other than place them in max and smoothed them/moved them a bit in zbrush so I will think about what you suggested. Thanks so much for taking the time!
I've tweaked and reworked the obisidian/jade blade edge a few times and I think I have some thing that finally feels ok. I think I have to polish it up a little more but with the proper material, I think it should look alright.
I still haven't decided what to do with the fastening geometry. At the very least, I will probably make it flatter and move them around a bit as it is looking a little "loose" right now.
I agree with you on the wood, this was mostly just a default wood inside of painter to see what it would look like. My approach has been to work on each part a little bit and keep moving around to try and keep things consistent rather than work on one material for 5 hrs and have it looking perfect while the rest is still blank. Just trying to find ways to help me visualize the whole thing. I'll look into the refractive/translucency for the blade as well.
Thanks!