I have been learning modelling, texturing and will be learning rigging and animation in few months. I am pretty decent as far as my modelling is concerned. I learn on a daily basis watching tutorials on Pluralsight. What do i need to do specifically to get an internship at Ubisoft ?.
Replies
1. Go on artstation, search for junior artists at any studio you like (preferably new hires and it's their first industry job).
2. Pull up their best piece of work and then pull up your best piece of work, side by side.
3. This is the hard part: be brutally honest with yourself and determine if your art is hitting the quality bar of their work. If it isn't, write down every single thing they've nailed that you haven't and apply it to a new project. If it is, keep on working and applying.
4. Don't make this your only post. It takes a village to raise an artist and polycount can be your village. If you show commitment and post regularly to the 3D showcase for feedback you will eventually get some help.
5. It can take years to even get an internship so keep at it.
There is the ubisoft NXT showcase that claims to hire junior artists, though the hires have a variety of skill levels so not entirely sure.
Could you post some of your work?
Be aware that they might say no - many studios will not take interns on at all and those that do will be very selective about it. The main reason for this is the cost (financial and time) involved in taking care of them
Ill definitely work on my skills and will be active on polycount (AKA Village of artists) and share my work soon since im learning. I just wanted a professional advice . Thank you once again everyone.
You say you're good at modeling, but have yet to post a portfolio of that work.
Can you show us instead of writing about it?
if there is a job posting for a job its usually open to all applicants, and they classify the artists level based on experience after they apply/interview.
Any internships I've seen have a fair amount of training involved and usually works alongside a college program, at least in Toronto that was the system, and it was an arrangement with indie studios, not AAA.
After the NXT showcase, the winner and some finalists got an apprenticeship, I'm not sure what level that was at but it was only 4 months at a set rate.
That was the closest to what I'd say was an internship at ubisoft, that or the ubisoft graduate program, since OP asked about internship opportunities.
The training was more on the job, no classes or anything from what I know.