Hi everyone,
I'm working on a radio for a school project and I got a little problem concerning my topology.
Here's my problem :
The highlight isn't smooth at all. Tell me if I'm wrong, but I think it should be, because where there's that wierd distortion, it's completely flat. Here's the proof :
And here is what is look like at render time :
If you have any tips and tricks for these kind of problems, I would gladly learn from you.
Thank you
Replies
And your smoothed mesh will end up looking super clean like this;
Oh, I never tried sub-d modeling. I saw a lot of people using 3ds Max for that, can I do it in Maya ?
And, I guess I should stick to sub-d modeling for hard surface models ?
Thanks for your feedback.
Sub-D modeling can get very tricky. The topology needs to be correct for the mesh to deform properly. I suggest searching up some tutorials on that