Hi, I exported blanket from marvelous designer to Maya but t is too high poly can anybody tell me? how can I make it low poly It looks very complex to me.
if it is to be a game prop, then you'll most likely want to retopologize it and bake a normal map. IF you haven't done that before this will be great practice because the retopology will be quite simple.
The tutorial I linked will require you to have a bit of knowledge about how retopo works, however it does go through step by step and shows both zremesher in zbrush and manual methods in maya.
if it is to be a game prop, then you'll most likely want to retopologize it and bake a normal map. IF you haven't done that before this will be great practice because the retopology will be quite simple.
The tutorial I linked will require you to have a bit of knowledge about how retopo works, however it does go through step by step and shows both zremesher in zbrush and manual methods in maya.
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