Greetings Polycount community!
Now the issue that i'm having isn't exactly a problem but i was just wondering...
I have this model that i completely unrwrapped, and while it looked satisfactory I couldn't help but wonder "is this truly correct?"
As the images show, the unwrap seems alright, but then i noticed the lock piece and it's small uv island group.
I did the whole process of scaling them appropriatly by organizing them, putting them into uv groups, doing rescale elements so that the other UV islands corresponded to eachother in terms of size etc, yet they(uv islands) do look awfully small. Should i scale that object's Uv group or is it just a matter of fitting a texture on it and we're done kind of situation?
If anyone could give me some feedback/pointers I'd be most gratefull! I can also just send the file for anyone who wants to take a closer look ofcourse!
Many thanks in advance!
oh, and I apologize if this might be the wrong thread to post this in !
The Crate with random texture
The object in question
The entire Crate Unwrap
Replies
For example: the back and front, and left and right will never be seen at the same time so you can put them in the exact same location in uv space. This will gain 30-40% texel density.
If you stack those islands and move them across to the right 1 unit before you bake using the offset transform type-in in the uv editor, and then move back after you bake the will share the same texture as the islands they are stacked upon.
Here is an old video from my YT channel showing what I mean.
https://youtu.be/nDYLzxs7iQg