Made a character out of JOJO part 6, but it still feels kinda stiff...is it because of the shaders that I picked? I've been using subsurface scatter for the skin already? How can I make it better in general? Thank you so much!
The stifness is mostly coming from the pose. You're not accentuating the contrapposto of the pose. Exaggerate the angle differences between the hips and arms. Right elbow is not deforming properly as well and the right hand feels like it's floating on the thigh instead of pushing into it.
That arm is def broken. At that angle the wrist should be turned clockwise so the fingers are facing forward. The pose doesn’t make a lot of sense. I’d suggest you try standing like that. Then adjust the pose to what actually feels comfortable for you.
That arm is def broken. At that angle the wrist should be turned clockwise so the fingers are facing forward. The pose doesn’t make a lot of sense. I’d suggest you try standing like that. Then adjust the pose to what actually feels comfortable for you.
Thank you for your advice! After striking a pose in front of the mirror I can't believe how uncomfortable it was. What do you think of my pose adjustment? (Apparently I have to repaint the pants texture)
Skin albedo needs strong color zones. Right now just looks like you have no blues or yellows in it.
You should actually have a subsurface map to drive the SSS.
Make a transparency map.
Square tiles on pants are FAR too dense relative to the rest of the character.
Do you have orthographic cloes ups of the face?
I added a little more skin complexity, I understand the color distribution of the face skin, but for the body, is there a general guideline about which part should be yellow/red/blue? (My understandings that yellowish part is usually the "bone-y" part of the skin, red is the warmer, may be muscular part, but which part should be blue? )
I also added a translucent map but it doesn't seem apparent here because of the lighting i think...
1) Eyes lack the dip inwards when the iris/pupil begins. 2) The corners of the lips are not pinching inwards. 3) The lip line does not look clean. 4) The eyelash strands are individually too think and looked caked on overall. 5) Nose anatomy is off. The middle divide needs to be thicker. 6) Where is the philtrum? 7) Where is the cornea? 8) Looks like she has a 5 o clock shadow. 9) Where is the nasiolabial fold? 10) The brow curvature is off coming from the inside to outside. 11) The sternocledoid mastoid muslce is NOT that thick. 12) Eyelashes are starting far too far away from their real positions. 13) I am not believing the pore work. 13) The hair line terminates unnaturall and lacks breakup, especially ont he back of the neck, etc.
Overall, it's suffering a lot of anatomy issues from the sculpt that will hinder the textures no matter how much is done, but they can be resolved.
Thank you so much for the feedback! I went back to resculpt the anatomy and rebaked the textures. I do want to keep the eyebrowse curvature cuz I want to keep that expression, or is there a better way to do so? Also repainted a new skin tone with new maps on SSS and translucency and fuzz.
Does it look better? How can I make the skin even better?
Replies
Shaders need help, especially with the hair.
Skin albedo needs strong color zones. Right now just looks like you have no blues or yellows in it.
You should actually have a subsurface map to drive the SSS.
Make a transparency map.
Square tiles on pants are FAR too dense relative to the rest of the character.
Do you have orthographic cloes ups of the face?
I added a little more skin complexity, I understand the color distribution of the face skin, but for the body, is there a general guideline about which part should be yellow/red/blue? (My understandings that yellowish part is usually the "bone-y" part of the skin, red is the warmer, may be muscular part, but which part should be blue? )
I also added a translucent map but it doesn't seem apparent here because of the lighting i think...
Thanks again!
Also, pictures of the sculpt of the head.
2) The corners of the lips are not pinching inwards.
3) The lip line does not look clean.
4) The eyelash strands are individually too think and looked caked on overall.
5) Nose anatomy is off. The middle divide needs to be thicker.
6) Where is the philtrum?
7) Where is the cornea?
8) Looks like she has a 5 o clock shadow.
9) Where is the nasiolabial fold?
10) The brow curvature is off coming from the inside to outside.
11) The sternocledoid mastoid muslce is NOT that thick.
12) Eyelashes are starting far too far away from their real positions.
13) I am not believing the pore work.
13) The hair line terminates unnaturall and lacks breakup, especially ont he back of the neck, etc.
Overall, it's suffering a lot of anatomy issues from the sculpt that will hinder the textures no matter how much is done, but they can be resolved.
I do want to keep the eyebrowse curvature cuz I want to keep that expression, or is there a better way to do so?
Also repainted a new skin tone with new maps on SSS and translucency and fuzz.
Does it look better? How can I make the skin even better?
Appreciated.