Hello
I am a student and I am beginner with marmoset. I have a problem with the triangulation of my mesh. It doesn't come from the lights, neither of my object done on zbrush, I do not understand at all, could someone help me? thank you in advance.
Ps : sorry for my bad English ^^
Replies
When using quads or ngons, different applications may calculate the internal triangulate differently, which results in X shaped lighting errors.