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Portfolio Review

Hello my name is Hunter Lawson,

I hope this is the correct forum for this, if not please redirect me and I will move this post elsewhere. 

I am currently working towards my MFA: Environment Art and for one of the classes we are supposed to post our work here and get as much feedback as we can.

I would greatly appreciate it if you would review and critique a couple of my portfolio pieces. I've included links to my ArtStation posts which also include video and 3D scene views of the models. 

Arbiter's Ghost




55th Street



If you've made it this far, thank you so much! 

I am looking foreword to hearing all the feedback!

Replies

  • Zi0
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    Zi0 polycounter
    Hey, the 55th street seems like a collection of random props, when creating a small diorama you need add some level of story telling. I see snow and a anarchism sign but the rest seems kind of random. You also need to make the overall silhouette more interesting. It would also help of you would play around more with your materials, everything kind of blends together because of the snow. Im adding some examples below:

    In this one the tree adds an nice contrast color wise.
    httpscdn80lv80lvuploads201803diorama_title_imagejpg

    Here you can see how the diorama was made more interesting by adding spotlights.
    httpswww3dartistonlinecomnewswp-contentuploads201810TDA113sbs_steampunkpe_steampunkdiorama_finalimagefullpng

    This one has a nice silhouette
    httpscdnbartstationcompassetsimagesimages001807913largepiers-coe-gasstationjpg1453057828

    Your ghost could use texture tweaks as well, if you look at the model from Halo Reach it has more color variation and wear and tear.


    I hope this helps a bit! Good luck :)
  • Hunter_Lawson
    I hadn't really thought about dioramas needing to focus on silhouette, but I can definitely see a difference with the others.

    And yeah, comparatively, my ghost really looks like it is fresh off the assembly line..

    Thank you so much! 
  • Lassiter
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    Lassiter node
    I would say your ghost need subtle wear and your diaroma needs better angles to be rendered at. The materials look a little too similar between the assets and theres no contrast/ story to be had in the scene
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