possible input maps from SP

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oraeles77 triangle
out of the input maps here, which ones are ideal for using with Marmoset?


normally, after I make the texture maps, I import them to Substance Designer, connect them to output nodes and then export an sbsar file, it makes it lot easier to export to Marmoset/Unity etc.

however I would like to see what other maps from Substance Painter work well with Marmoset.

Replies

  • EarthQuake
    We check for the following maps:

    DIFFUSE
    BASECOLOR
    EMISSIVE
    OPACITY
    AMBIENT_OCCLUSION
    NORMAL
    HEIGHT
    DISPLACEMENT
    SPECULAR
    SPECULARLEVEL
    GLOSS
    ROUGHNESS
    ANISOTROPYLEVEL
    METALNESS
    TRANSMISSION
    FUZZ
    SUBDERMIS

    That's the full list. for fuzz, subdermis, and opacity, it looks for specific names:
    fuzz: "peach fuzz", "peachfuzz", "fuzz", "fuzz map", "fuzzmap"
    subdermis: "subdermis scatter", "subdermisscatter", "subdermis", "scatter", "subdermis map", "subdermismap"
    opacity: "opacity", "transparency", "alpha"

    This should work with user maps as long as you rename it to match one of the names we look for here.
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