Hi all,
I haven't posted in here in a while because I a) created a new account to better match my other media outlet names, and b) I've mainly been posting work updates in Discord. I thought it would be good for me to get additional feedback on my project through Polycount (hence this thread) and to engage more with the community here too.
I've always found it difficult to work at home but over the last couple of years I've used Twitch to stream while I have been working. This has been a great way for me to commit to creating artwork in my spare time and I've managed to produce some good portfolio pieces by sticking to a stream schedule. I stream twice a week (for a couple of hours each) so expect frequent updates to this thread. If you're interested in seeing how I work and communicating your feedback with me live then please head over to my Twitch (or Youtube) channel and chat to me through that. I stream Mondays and Thursdays at 7:30pm GMT.
https://www.twitch.tv/griffitiihttps://www.youtube.com/griffitiiThanks for looking in!
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In terms of end goal, I want it to be a decent portfolio piece and to stick it on the asset store. The problem is time in that I only have a finite amount of it to work on environment so it might not end up as polished as I would like it to be. I also want to do other projects (as I've working on this for a while now) so I will have to mark this as finished at some point soon.
@jStins Thanks Joel! I never thought I'd make it onto the site banner so feels pretty cool to have made it there. The Nav Mesh needs some serious refinement for the teleportation to work better in VR. It was pretty cool seeing it so close. All the texturing holds up and the scale feels right. I just want to add more in to dress it up. I'm glad you've been enjoying the thread. It's been great to post all my progress in one place and see how far I've come.
Interesting lighting, (see examples)
The scene is telling me a story.
Strong composition.
Distinct separation of floors and walls. If the material could look like a floor tile or a wall panel, you need to go deeper.
Here is some amazing reference from some of the best in biz. Study what makes these scenes work. Look for the things I called out above in these images. https://www.artstation.com/paulpepera https://www.artstation.com/simonfuchs https://www.artstation.com/acms
(good example of walls/floors having contrasting elements)
Even though a lot of this scene is comprised of similar looking assets/materials, the lighting and composition saves it. (well that and the superb models).
3 to 4 lights in the scene and careful execution of a solid ambient lit scene (Turn off all your lights except your skylight/ambient) is the scene black? You should have a decent looking scene before adding any spotlights, emmisive glows/lights, or area lights.
Hope this inspires you to refocus on the scene and tackle it in a different way....good luck.
The scene probably feels quite scattered because it's been evolving since day one as it's plucked from my imagination opposed to matching a concept. Normally I work to one (or two) camera angles and wanted to build a whole level this time instead. Roll on a year and I'm still chipping away at it but want to wrap it up soon. I definitely get where you're coming from though. The lighting will help considerably and I'll be able to tell more of a story through further set dressing. On page 2 there's an image of possible camera angles.
The purpose of the piece was to create a level using several game art techniques, either as practice or to skills up. If that resulted in a decent portfolio piece and/or marketplace kit then that would be even better
Thanks for the points and ref
I personally would delete 70% of this and focus on increasing quality on the remaining, and adding a "story-teller" with interesting subjects. I understand lighting is not done yet, but I would try to have good quality lighting with fewer completely black areas and more realistic GI.
I agree with you're comment on the albedo and that it needs more contrast. I can see your point on deleting 70% of the piece but in my eyes (and the way I've set it up) I only have to set something up once to get it working across the level. I want to see how far I can push the "procedural" nature of it.
Please keep commenting as replying to people does encourage me to keep at it!