Hey everyone, I've been working on my portfolio and replaced a lot of old pieces from graduation. I'd like to see any critique you guys have or suggestions. My finished projects are in their corresponding tabs, my WIP's are in my blog which is creating a new game character and game environment. I'm just trying to get a good environment to show I can do that as well if needed.
Here's the link to my Artstation Website -
https://scotdanielburns.com/Please be as harsh as possible with critiques and provide any suggestions you may have.
Thank you!
(Context: I graduated last July and have been updating portfolio since then. My main focus is Character art but I love all modeling and texturing, and I've been working on getting better at the latter recently because I felt I was lacking in texture. Since then I've learned substance designer and will be using it on my current projects where I can.)
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Hope this helps
Does anyone have any feedback on the latest Character I posted and I can work on that for the new character I'm working on in the blog tab?
I watch all the flipped normals stuff but that's a well-written version of the video they did thanks.
I guess I don't feel like a sculpt should be a portfolio piece? I'm possibly wrong about that but I feel like for a games portfolio everything has to be retopo'd and UV'd.
I will definitely be showing the Zbrush sculpts in the future alongside the game version because you are totally right about the watered down part.
Overall I'm grateful for your feedback and will take it on board. I'm glad you feel the demon character Is a good place to start and you nailed that the others were more about learning workflow properly than fully realized characters. For the likeness, I agree its terrible and I can totally do better than that now . Likness is tricky though and ill avoid it for a while I think.