Anyone have any good tips/fakes for creating a frozen waterfall material?
I'm making a substance material. I've played around with SSS, Translucency, Caustics, Transparency with IOR, and I feel it's not there yet. I'm not sure best approach this type of material. I want some parts to feel like you can see the rock behind through distortion, but some parts be more foggy. Will SSS, Translucency, Transparency and such work if this is just a tessellated piece of geometry with one shader?
This is my WIP in Marmoset, and reference below. All elements WIP.