Hi guys! I am starting this sketchbook to keep busy with 3D, 2D, anatomy studies while I am in search for a stable job! Hopefully the improvements I will make here will help me out in the future
The critiques are more than welcome!
Currently I have been working on a hair shader in Marmoset Toolbag. The hairstyle itself is terrible though (I realize it doesn't follow the head at all) and so this is what I will be working on for the next weeks during my free time!
I'm also working on a character bust:
Slowly but steady I will get somewhere with both of those assignments. I will keep ya updated!
Replies
The other thing I might consider, though this is depending on your reference, the hair at the end in the back looks like its on broader cards, but you you are actually using thin cards. Again, not knowing your reference my comment might be wrong, but I would use the geo that you have there to just break it up a little so that it doesn't look as if it where broad hair cards.
But again that's just the final 10% to push it. Its very nice work so far
If you look at the reference you can see the thiner strands how they break of from each other. In your model though they get this look as if you are using singe wider hair cards. Looking at your geo its definitely not the case, so maybe by twisting them a bit more it would help to break up the planar look and have a bit more the feeling of volume? Again its more nit picking than a big deal, but looking at your mesh it surprises me that the textured version appears that little bit flater.
In any case your hair study was a success and you can be proud of your improvement Congratulations
Did you hand place all hair cards manually, or did you use any cool tools you'd like to spotlight?
How did you organize your work with so many hair cards? I know how easy it is to mess that up!
More screenshots, sketchfab and turntable: https://www.artstation.com/artwork/aR33XR