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[UE4] Alchemy Workshop

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Necrossx polycounter lvl 4
Hey there! This is only my second post here, I still consider myself a beginner but i'm trying to get more comfortable with showing the stuff i do. 

This is my first time actually finishing a diorama, and my first time putting together a scene in UE4, so any feedback is appreciated! Specially concerning lighting and composition. 
You can find higher-ish res screenshots at my artstation 
https://www.artstation.com/artwork/KazKAG








Replies

  • duplicateaccount
    I like where this is going. Nice little stylized piece =) I'm a new guy here too!

    I would personally like to see a little more wall on either side. Maybe just left side. Feels a little empty on the top half.
    I feel like there should be a few random items in the book shelf, maybe some extra alchemy items. Maybe some failed test subjects in a class.
    Do you plan on adding a liquid in the large container or a test subject or something? Needs something.
    I think both plants would benefit the piece more in different locations.

    Over all I like this and its textures and colors
  • Necrossx
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    Necrossx polycounter lvl 4
    3DKlassen said:
    I like where this is going. Nice little stylized piece =) I'm a new guy here too!

    I would personally like to see a little more wall on either side. Maybe just left side. Feels a little empty on the top half.
    I feel like there should be a few random items in the book shelf, maybe some extra alchemy items. Maybe some failed test subjects in a class.
    Do you plan on adding a liquid in the large container or a test subject or something? Needs something.
    I think both plants would benefit the piece more in different locations.

    Over all I like this and its textures and colors

    For now, I'm calling this piece done. It's a part of the recreation of a bigger concept art I found online (I've yet to find who the artist for this is) 

    I have the rest of the image modeled, but I wanted to reduce the scene into something i could manage to finish in a set amount of time, and this is what i got from that.  I definetly want to finish texturing the full scene soon tho. 
    As for the container, I want to add some glowing jelly-like material in it. Mostly to dabble more into UE4's material editor.

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