Hello,
So in most of my work I've been using the 1 to 1 UV space. However, I wanted to learn how to use multiple uv maps. Something like this...
However, when I take it over to Substance Painter (baking with these settings) I get this error where it seems like I'm getting some sort of tiling error??? If someone could help me out I'd appreciate it!
Replies
Google UDIMS and how to use them in painter.
UV shells can't cross UV tiles like that; you'll need to either scale them down, or add geometry so the shells can be split into smaller pieces. Either way, you'll want to explore the UV Layout options (looks like you're using maya?) to distribute the shells across the UV tiles.
But you have to follow the UDIM rules.
https://support.allegorithmic.com/documentation/spdoc/udim-144310352.html
Yes. This is exactly why I don't bother with UDIMS in SP.