Used 3D MAX to draw and sculpt the base mesh from a hand drawn texture. then used Zbrush to polish and create alpha for next uses. here are some shots : iv'e made some changes.
Hi daniel. thanks. i am trying so hard to do that.
iv never actually tried doing it, but it might be a good idea to import it to something like fusion 360 and make sure the sizes match the layer count your going to be printing in, for example make sure that the overall sizes is divisible by 0.2mm or what ever print layer size you have to work with
Hi daniel. thanks. i am trying so hard to do that.
iv never actually tried doing it, but it might be a good idea to import it to something like fusion 360 and make sure the sizes match the layer count your going to be printing in, for example make sure that the overall sizes is divisible by 0.2mm or what ever print layer size you have to work with
i am not experienced with printing, actually i prefer to sell my models than actually printing them, something like a cnc library ready for printing clients.
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thanks. i am trying so hard to do that.