Hi
I have been working on a game scene i n Unreal Engine (an american '90s classroom) for my portfolio .
I'm trying to improve my knowledge about 3D environments in a game engine (I want to practice more on lighting, color, composition, workflow, storytelling etc) so I want your feedback during this project.
I started a week ago, so it is a very early stage. I gathered as many as references I could and I put them in PureRef, and I made the first blockout:
For now I use static lighting but I will try the real-time ray tracing system during this project to see how it works and if it will be better
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Now I have to finish my blockout and I will come with updates soon.
Thank you. Any feedback or comment is highly appreciated
Replies
The last render:
Substance material:
A close up:
The next steps: create materials for chairs and desks; create more blockout props (such as backpacks, crayons, skateboard, cabinets etc)
What do you think for now? Any feedback is highly appreciated. Thank you!
it's looking rly nice so far! You have a rly good lighting and the mood is very cozy
It's a realy good start for the scene and I love to see how it will turn out after your added all the props.
btw... I usually do the complete blockout before setting up the light and running into details of seperate objects and materials.
Gives me a better over all feeling.
Another update: I created some new props/materials and I tweaked some light and post-processing parameters. Any feedback is highly appreciated Thank you!
I've been learning a lot about Material Graph and now I use Master Materials in my scene, and for example, I have dirt parameters for each material. Also i made some lighting/ Post-processing changes. Any feedback is highly appreciated Thank you!
@JKNori Thank you! Yes, I have this in plan, but I want to learn some Zbrush for backpacks, so.. I think I will make them at the end of project
So try having different colored wood in there. for example : the cupboards can be polished red, the roof can be a brighter.
the seats can be darker with less apparent weave.
Also get a proper holder for the flag pole!
I think the wood looks great, I wouldn't personally change it. Classrooms come in all types, and reality is not always what looks best anyway.
I chosen the wood floor because it's more "random", not monotonous, but maybe I will try it too, to see if it looks better.
Yes, you are right, now it looks weird
-creating new books and put them on desks.
-finish desk calculator, globe, the holder for the flag pole.
-re-texture the blackboard.
-texturing debris/drawings (the right corner).
-creating a blueprint for the projection (with light function).
-base mesh(WIP): for the projector, cart's projector, teacher's desk.
-duct tape decals for posters.
-a subtle variation of the cupboards' color.(i will work more on this, i think i can make more tests on it)
What I have in plan to do:
-finish projector, cart's projector, teacher's desk, projector "screen",bin.
-to create curtains, backpacks, teacher's chair, door, other small props.
-retweak some roughness textures (ex filling cabinet, books).
It still looks monotonous, but I hope I will resolve that when I will add more small props(desk props/ backpacks/ cloths) , more subtle decals, and maybe I will try to push more the variation of the cupboards' color. Any kind of feedback is highly appreciated Thank you!
The scene could also use some volumetric fog from the directional light and some mist particle fx (which you can borrow from any standard epic games demo scene)
Speaking of the RTX GI, if you have an RTX card go for it. If not, it will murder your PC. To. The. Ground.
About RTX, i have a gtx2080. For now , I think you can't use rtx technology without a rtx card. I hope it will work ok on my scene, because it's not very optimised; I want to optimize the scene better during this month.
Post Apocalypto.
Cinematic, it's still WIP:
https://www.youtube.com/watch?v=8ZDiFnZLo1E
Update:
-door
-projector + cart + cable
-desk
-ceiling decals
-windows + exterior
-better volumetric fog
I still have a lot of things to do in plan, so any kind of feedback is highly appreciated Thank you for your time!
Also, @Rurouni Strife I tried to use carpet insted of parquet but I think is too monoton so I think i will stick with the parquet, but maybe I will tweak the constrast and color.
The atmosphere is already great and I think its only going to get better as you add backpacks and such
Thank you very much for every comment and suggestion that you made, it really helps me!