Made this low poly in Maya then exported it to zbrush to add details. How do i ge this to substance painter do i have to UV map both?? if so how do i manage to make both UV maps the same so i can bake the high poly zbrush to the low poly?
You do not have to UV the high poly. It exists for baking down the details on to the UV'd lowpoly.
Edit: You probably also do not need the stars or the beading on the outside edge in the lowpoly it's not really detail that would be needed to be geometry.
Best familiarize yourself with the workflow prior to doing anything else, either the following link or otherwise...just run a simple search because there's a ton of online reference resource too choose from....
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Edit: You probably also do not need the stars or the beading on the outside edge in the lowpoly it's not really detail that would be needed to be geometry.
https://www.google.com/search?ie=UTF-8&client=ms-android-optus-au&source=android-browser&q=maya+zbrush.substance+painter+game+asset.workflow#imgrc=yW7DhO29OQzfWM: